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NPC Generator

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Advanced [show]


Seven Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no fur. His green eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Body Guard father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Hunter

Voice: American accent

Attributes [hide]

Seven Of Storm, Male Tabaxi Druid 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)7 (-2) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Hugh Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. He has brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Hugh Bradford, Male Human Rogue 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)10 (+0) 10 (+0)18 (+4)
Skills Athletics +5, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp. Moss agate (13 gp). 1 Superior lock.


Social Check DCs


Bhevek Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his hair in dreadlocks. His eyes are a pleasant blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bhevek took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Disciplined. Flaws: Hedonist. Bonds: Nature, Job, Criminal record. Occupation: Performer

Voice: French accent

Attributes [hide]

Bhevek Greenbottle, Male Halfling Cleric 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)6 (-2) 4 (-3)12 (+1)
Skills Acrobatics +3, Perception -1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 90 gp. Azurite (10 gp).


Social Check DCs


Zunn Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a long auburn beard, and similarly colored long hair. His eyes are hazel and catlike.

Personality: This man loves dancing and to teach people dancing more than just about anything. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a forest tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Addict, PTSD. Bonds: Rich, Nature. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Zunn Ramsay, Male Half-Orc Rogue 2
Medium (5'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)8 (-1) 10 (+0)10 (+0)
Skills Deception +2, History +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 50 gp. Azurite (8 gp). 1 Disguise kit.


Social Check DCs

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