Dara Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a long, yellow cloak. Her auburn hair has been sun bleached extensively. Her ears are large.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: She doesn't get along with people that don't share her tastes; and sabotage a competitor
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
Willow Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her broad hat is riddled with cuts and holes. Her eyes are gray.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Ideals: Fighting, Justice. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. 1 Masterwork studded leather.
Gimble Offund, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tight fitting blue shirt and pants. He has no hair. His thin eyebrows rest above his beady violet eyes.
Personality: Gimble wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Doctor profession.
History: Gimble was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. He then took over the family business and is one of the better Beggar for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 9 (-1) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 130 gp.
Immeral Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely tan suit with grey socks and a vest with buckled shoes. His red hair, when down, is lengthy. His amber eyes dart from person to person.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Immeral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Immeral. He got away from his former life and has fallen to alcoholism.
Motivation: To protect his home; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Cynical, Addict. Bonds: Poor, Criminal record, Guardian. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 6 (-2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 30 gp.
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