Vistra Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tattered old clothes. She keeps her red hair in a flapper bob. Her blue unseeing eyes seem to look past you.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Extrovert. Flaws: Ugly, Disease, Emotional, Racist. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 5000 cp.
Whurbin Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his white hair down. His eyes are green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his writing dream.
Motivation: Expand his business; and further expansion of business
Ideals: Artistic. Bonds: Rich, Job, Has a crush, Adventurer. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Masterwork studded leather.
Ulla Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a long auburn ponytail with little hanging trinkets. Her eyes are a pleasant amber.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. After a long history of fighting, Ulla and her spouse have recently divorced.
Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother
Ideals: Logical, Artistic. Flaws: Antagonistic, PTSD. Bonds: Rich, Family. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 350 gp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). 1 Masterwork studded leather.
Rurik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. With bright chestnut hair and a scraggly beard. He has a dull look in his violet eyes.
Personality: Aggressive, abrasive, and angry, Rurik embodies much of what other species detest in the Dwarves. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Rurik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Rurik's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Family. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp. Deep green spinel (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
