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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Curran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This southern man very much looks the part of a Fortune-teller. His clothes are grease stained in places. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fortune-teller soon after.

Motivation: Expand his business.

Ideals: Fighting, Artistic. Bonds: Job, Poor, Immigrant. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Curran Jamjar, Male Halfling Fighter 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 8 (-1)15 (+2)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp.


Social Check DCs


Erky Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tan trousers with white and grey striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to hide his balding. His eyes are green and catlike.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south to a Butcher, Erky learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He now owns his own business.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Erky Munggen, Male Gnome Cleric 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. 1 Chain shirt.


Social Check DCs


Mastema Peace, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is renowned for her bright green dresses and hats. She is muscular with a powerful set of arms. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are gold.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also is a firm believer in the womanly ideal.

History: Mastema hails from a village terrorized by brigands. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is greedy; and someone believes her a fraud

Flaws: Shy, Impulsive. Bonds: Enemies, Military, Rich. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Mastema Peace, Female Tiefling Fighter 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Adrie Firahel, Female Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is bald on top and has large red tufts of hair around her ears. She wears large thick round spectacles.

Personality: Prone to second guessing herself, she comes off as nervous. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her mother raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Flaws: Ugly, Shy. Bonds: Rich, Job, Nature. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Adrie Firahel, Female Elf Aristocrat 1
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)10 (+0) 7 (-2)5 (-3)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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