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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kelter Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely white suit with yellow socks and a vest with buckled shoes. He keeps his white hair in a flapper bob. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Dwarven culture. He is obsessed with a lost civilization.

History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Kelter Bigheart, Male Halfling Commoner 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)14 (+2) 8 (-1)5 (-3) 13 (+1)14 (+2)
Skills Deception +4, Investigation -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp. 1 Masterwork Common Melee.


Social Check DCs


Kriv Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his bastard sword. His crest is greying and his face has many wrinkles. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. Kriv is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Kriv lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Bonds: Family, Job, In love, Adventurer. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Kriv Qyxpahrgh, Male Dragonborn Cleric 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Griselda Home, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a brown shirt with thin red vertical stripes and tan pants, she is not a threatening figure. Her moppish silver hair is in a traditional bowl cut. She has gleaming, smiling amber eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Energy wise she seems alert and responsive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her arcane abilities were realized during a raid on her village. She is searching for what she claims is her rightful reward.

Motivation: Find a way to reverse the transformation of her brother; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Philantrophist, Professionalism, Gifted. Bonds: Adventurer, Family. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Griselda Home, Female Human Druid 2
Medium (4'7") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)10 (+0) 8 (-1)11 (+0)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His gray fur is lengthy and is close to two feet long. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a plains tribe. He found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Three In the Wind, Male Tabaxi Barbarian 2
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 5 (-3)7 (-2)
Skills History +2, Stealth +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 gp. 1 Good lock.


Social Check DCs

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