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Advanced [show]


Markosian Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'1" and wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her club. Her left hand appears badly burned and disfigured. She keeps her long brown hair kept up in a rat tail. Her thin eyebrows rest above her beady silver eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also has developed a complete distrust of the Shipwright profession.

History: Markosian was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Gardener soon after.

Motivation: Balancing her hectic life and new Gardener responsibilities is difficult.

Flaws: Ugly. Bonds: Job, Poor. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Markosian Pursuit, Female Tiefling Bard 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 2000 cp.


Social Check DCs


Armara Absence, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'11" eastern woman, she tends to wear a black poncho over her likewise colored trousers and shirt. She has styled her brown hair well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born on a small isolated farm. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying sister.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Armara Absence, Female Tiefling Adept 1
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 8 (-1)12 (+1) 12 (+1)10 (+0)
Skills Athletics -1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp.


Social Check DCs


Andram Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His blue hair is lengthy. His eyes are black and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Religious, Enemies. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Andram Serenity, Male Tiefling Monk 1
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)8 (-1) 16 (+3)17 (+3)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5

Possessions: White pearl (70 gp).


Social Check DCs


Windy In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is dressed in earthy colors with a brown and green handkerchief worn on his left side. His clothes are grease stained in places. His brown fur is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 8 years old his parents immigrated from the south. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant, Job. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Windy In the Morning, Male Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)5 (-3)
Skills Acrobatics +3, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 gp.


Social Check DCs

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