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NPC Generator

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Advanced [show]


Shax Benevolence, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears just a black suit. She keeps her black hair in a pixie cut. Her fierce white eyes like to dwell on things.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She served in the navy to pay for her family's outstanding loans. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She is searching for what she claims is her rightful reward.

Motivation: Retire the richest woman in the west; and to reunite with her absent father

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Military, Family. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Shax Benevolence, Female Tiefling Fighter 2
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common, Ignan, Giant, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Spring Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is cut close to her head. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She got into the Roofer business at a young age. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Spring took refuge in the old dungeon and found the beat up lance and armor she uses now. She inherited the family business which she has now maintained for 11 years.

Motivation: To reunite with her absent father; and balancing her hectic life and new roofer responsibilities is difficult

Bonds: Attractive, Enemies, Job, Nature, Family. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Spring Paws, Female Tabaxi Expert 1
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 6 (-2)10 (+0) 7 (-2)15 (+2)
Skills Acrobatics +0, Athletics +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 500 sp.


Social Check DCs


Quarethon Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a green costume with the symbols of strength on his torso. Beneath his clothing is a huge mess of scar tissue. His red crest has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Philantrophist. Flaws: Fearful. Bonds: Slave, Rich, Mentor. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Quarethon Mohradyllion, Male Dragonborn Druid 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 18 (+4)16 (+3)
Skills Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 140 gp.


Social Check DCs


Aramil Thorton, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He has a large yellow mantle and cape that has been intricately interwoven into his green robe. He wears his white hair down. He has gleaming, smiling blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: The child of a Weaver, who enjoyed hunting, Aramil was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Regain custody of his daughter.

Ideals: Artistic. Flaws: Insomniac. Bonds: Family, Nature, Immigrant. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Aramil Thorton, Male Half-Elf Ranger 2
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 10000 cp.


Social Check DCs

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