Pelaios Revile, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His dark red hair has been sun bleached extensively. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the south. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small island village. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world.
Ideals: Pacifist, Logical, Persistence. Bonds: Attractive, Nature. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
Olunt Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His moppish brown hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.
History: He was raised in a plains tribe. Olunt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister
Ideals: Professionalism, Artistic. Flaws: Insomniac. Bonds: Immigrant, Nature. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1000 cp. 1 Masterwork Thieves’ tools.
Gomory Secret, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black armored body suit, with a simple yellow line shooting up and back down. She is physically well-built. Her brown hair is braided into rings. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Gomory was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Impeccable, Fighting. Bonds: Adventurer, Poor. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1 Masterwork manacles.
Qualen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear blue pants and tee shirts. With a patchy chestnut beard and wild chestnut hair. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Qualen was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Impeccable, Gifted. Bonds: Adventurer, Military. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Dwarven, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
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