Veloptima Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her tan boots flare out at the collars. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is kept up in a ponytail inside a top hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves telling others what to do and how they should feel about things. She invites people to come help in her community garden.
History: A powerful necromancer made her what she is. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: She is not mentally stable, and does not behave rationally; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Mentor. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 4 Alchemist’s fire.
Alice Warwick, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She wears a brown vest and prefers green and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has shaved her head bald. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken from her home at a very young age. She has been saving her money to try and buy her sister's freedom.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Ugly, Terse. Bonds: Family, Immigrant, Slave. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 5 (-3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 230 gp.
Solomon Van Es, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears grey painted combat armor at almost all times. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and his religion dominates his actions
Ideals: Logical. Flaws: Insane. Bonds: Adventurer, Religious. Occupation: Bather
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. 1 Bullseye lantern.
Darrak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and wears a grey costume with the symbols of the sun god on his torso. His left leg appears badly burned and disfigured. He wears his hair in dreadlocks. His eyes are gray and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Darrak's first love is himself. His second love is also himself. He receives visions of the future at random moments
History: Sold as a small child to a necromancer, Darrak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Impeccable, Gifted. Bonds: Mentor, Family. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 4 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!