Gargax Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail, and carries spears. His blue crest is slicked back into a classic pompadour. His eyes are red and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a great chef.
History: He was raised by priests from a young age. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 8 (-1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp. 1 Half-Plate.
Seven Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. His white fur is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Seven took refuge in the large cave and found the beat up flail and armor he uses now. He now owns his own business.
Motivation: To find somewhere to settle down; and further expansion of business
Flaws: Mundane. Bonds: Attractive, Rich, Nature, Job. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 gp.
Godfrey Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple violet robe with green stripes complete with hood. He wears his brown hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Opinionated, Professionalism, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Vorka Heiser, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She wears white trousers with red and blue striped suspenders. She wears various colorful collared shirts. Her red hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth she was tutored by a cruel and relentless mentor. She found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.
Motivation: Revenge; and many gnolls want her driven away
Ideals: Optimist. Bonds: Attractive, Enemies, Mentor, Adventurer. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
