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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


John Marley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his ceremonial dagger. His white hair is lengthy. He has several tiny opal earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and a strong sense of loyalty to dragonborn people

Ideals: Athletic. Flaws: Racist, Shy. Bonds: Rich. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

John Marley, Male Human Fighter 2
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 5 (-3)13 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Lone Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an entirely pastel suit with tan socks and a vest with buckled shoes, and carries longswords. Her brown fur is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Prone to second guessing herself, she comes off as nervous. She plays an instrument quite well.

History: She was born in the east, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting, Artistic. Flaws: Insomniac, Shy. Bonds: Immigrant. Occupation: Bookbinder

Voice: Pronounces O like U

Attributes [hide]

Lone Plume, Female Tabaxi Commoner 2
Medium (6'4") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 6 (-2)10 (+0)
Skills Investigation +2, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 270 gp. 1 Magnifying glass.


Social Check DCs


Susannah Dalton, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her hair, while still mostly chestnut, has prominent grey streaks. Her thin eyebrows rest above her beady green eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Energy wise she seems alert and responsive.

History: Susannah was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Map Maker they were divorced and she won custody of their son. She worked as a Cartwright, and she later adopted a second son.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting, Professionalism. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Susannah Dalton, Female Human Sorcerer 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)13 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp. Zircon (50 gp).


Social Check DCs


Mordai Heal, Male Tiefling [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His red hair is knotted and matted. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Flaws: Addict, Shy. Bonds: Attractive, Religious, Rich. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Mordai Heal, Male Tiefling Rogue 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)10 (+0) 11 (+0)8 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp.


Social Check DCs

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