Reddlepop Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She very much looks the part of a Assassin. She is bristling with hidden weapons, mostly greatswords and quarterstaffs. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a tattooed face.
Personality: A deeply religious woman she believes everything happens for a reason. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised in a forest tribe. She went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to open a new tavern
Bonds: Job, Criminal record, Religious, Nature, Adventurer. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 11 (+0) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Druidic, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Black pearl (200 gp).
Nadarr Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his bronze crest. His red eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Brewer. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He now mingles about in high society.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 gp.
Eberk Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His tied-back hair is chestnut. He has a dull look in his amber eyes.
Personality: Eberk wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Soapmaker, and he later adopted a second daughter.
Motivation: Money/treasure; and to unite with his sister
Ideals: Disciplined, Gifted. Bonds: Has a crush, Family, Rich. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 6 (-2) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Ermina Beckwith, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a faded coat and loose pants complete with feathered hat. She has dyed her greying red hair a little too much giving a sharp red color. Her otherwise smooth face is marked with small tiny scars.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She feeds upon the attention of others.
History: Ermina was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted martial powers by her dying brother.
Motivation: To reunite with her absent father; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence, Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
