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NPC Generator

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Advanced [show]


Flask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'2". She wears loose pants and a collared shirt complete with sweater beneath her coat, and her gloved hand is found clutching a warhammer. Her fur is orange and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised in a forest tribe. She has had some formal dancing training, and achieved minor success. She used her abilities to travel the world and help people.

Motivation: She has a crush on the local Layabout; and wants to work out more often

Ideals: Athletic, Philantrophist, Artistic. Bonds: Attractive, Nature. Occupation: Bricklayer

Voice: Spanish accent

Attributes [hide]

Flask In the Wind, Female Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 17 (+3)15 (+2)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp. Red-brown spinel (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dagnal Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her brown hair down. She is very pretty but has cold, dead eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Flattery will make her almost putty in your hands.

History: Dagnal was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagnal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Dagnal Dankil, Female Dwarf Paladin 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)11 (+0) 17 (+3)6 (-2)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp. Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Ahrim Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his silver hair. His gold unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Logical. Flaws: Disease, Impulsive. Bonds: Attractive, Military. Occupation: Performer

Voice: German accent

Attributes [hide]

Ahrim Madness, Male Tiefling Ranger 1
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 8 (-1)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Golden yellow topaz (300 gp).


Social Check DCs


Uraim Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is greasy and uncared for. His eyes are a pleasant violet.

Personality: Overbrimming with self-confidence, Uraim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He has all his life been fascinated with poetry.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Adventurer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Ugly, Disease. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Uraim Caebrek, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)7 (-2) 12 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. 1 Everburning torch.


Social Check DCs

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