Adrik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of a Marshal, who enjoyed hunting, Adrik was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love, Nature. Occupation: Hunter
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: Just what you see.
Hethress Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her silver crest is unkempt and raggedy. Her eyes are likewise gold.
Personality: While she acts the brute, she is far gentler than she would appear. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Hethress was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Hethress's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 sp. Red-brown spinel (160 gp). 1 Masterwork Common Ranged Weapon.
Ida Altham, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her moppish red hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised by priests from a young age. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She has a rivalry with the Church that dominates her actions; and she is wracked by social anxiety
Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Religious, Mentor. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Banded mail.
Carlin Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears just a tan suit. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a rose on it. Her chestnut hair is smooth and relatively long. Her eyes are brown and beady.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is harsh and unforgiving.
History: Born in the south her family was never financially stable. Through the years after Carlin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Carlin's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by giants. Carlin was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She wants revenge against giants; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp.
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