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NPC Generator

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Advanced [show]


Hork Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He sports white clothing, slightly heavier than average wear. He has a hunchback. His golden hair is braided into rings. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Hork is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. By chance he met his sister recently and the two have been together since.

Motivation: He seems to be bored by most things; and a strong sense of loyalty to half-orc people

Flaws: Ugly, Mundane, Racist. Bonds: Nature, Family. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Hork Lincoln, Male Half-Orc Druid 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Arannis Amastacia, Male Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He dresses in blue turtlenecks beneath a black coat with tan slacks. His red hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Arannis Amastacia, Male Elf Commoner 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp.


Social Check DCs


Werydd Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'0" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her right leg appears badly burned and disfigured. She wears a deerstalker hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Werydd grew up listening to her mother's many stories. Cursed with unlife at a very young age, Werydd has worked very hard to control her curse. During her travels, Werydd and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Werydd discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Werydd fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Werydd Trueanvil, Female Dwarf Adept 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 20 (+5)11 (+0) 6 (-2)10 (+0)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp.


Social Check DCs


Dara Rothenel, Female Half-Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of crossbows on her belt, each one with a aquamarine on the hilt. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She speaks before she thinks and is too direct. She misses her home and complains about the freezing weather, even in summer.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Glassblower mother left her crippled. She hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting. Flaws: Impulsive, Disease, Insomniac. Bonds: Immigrant. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Dara Rothenel, Female Half-Elf Rogue 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)11 (+0) 9 (-1)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 pp. Coral (80 gp).


Social Check DCs

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