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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vorka Upton, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman is well dressed, constantly wearing a black suit, brown shirt, and green tie. With bright brown hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north her family was never financially stable. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants a kiss; and wants her loneliness to end

Ideals: Joker, Persistence. Flaws: PTSD. Bonds: Poor, Has a crush. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Vorka Upton, Female Half-Orc Warrior 2
Medium (6'2") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 6 (-2)9 (-1) 8 (-1)8 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 270 gp.


Social Check DCs


Menny Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman is generally shirtless and showing off her tattooed chest. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Menny was born in the east. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Menny took refuge in the old dungeon and found the beat up sword and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she's looking for her big break

Ideals: Persistence, Joker. Bonds: Poor, Nature, Immigrant, Adventurer. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Menny Folkor, Female Gnome Warrior 1
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 8 (-1)8 (-1) 7 (-2)10 (+0)
Skills Athletics -1, Performance +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 sp.


Social Check DCs


Sammal Talent, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a black coat with grey slacks, and he perpetually has his axe ready. He wears his silver hair up. His silver eyes dart from person to person.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted necromantic powers by his dying sister.

Motivation: Regain custody of his daughter.

Ideals: Fighting, Gifted. Bonds: Guardian, Immigrant, Family. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Sammal Talent, Male Tiefling Monk 1
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 11 (+0)19 (+4)
Skills History +5, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Fallthra Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is always cut to a buzz. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is frequently practicing swordplay.

History: Fallthra was born with her mother's beautiful face. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it

Ideals: Persistence, Logical. Bonds: Rich, Attractive, Military. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Fallthra Daraln, Female Dwarf Warrior 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)6 (-2) 13 (+1)2 (-4)
Skills Insight +3, Persuasion -2
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. Jet (130 gp).


Social Check DCs

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