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NPC Generator

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Advanced [show]


Pelt On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her gray fur is drawn into a tight pony tail with a butterfly scrunchie. She has yellow eyes and a pastel hat with a blue feather.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in the east her family was never financially stable. She was taken as a slave by a traveling circus and forced to perform She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is currently in port desperately looking for someone to get her out; and she has comitted a past crime that haunts her to this day

Ideals: Joker. Flaws: Ugly. Bonds: In love, Poor, Slave. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Pelt On the Water, Female Tabaxi Commoner 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)13 (+1) 7 (-2)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Cimer Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are black.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Cimer grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 3 years.

Motivation: Revenge; and he is unsatisfied with his job

Bonds: Rich, Adventurer, Immigrant, Attractive, Job, Enemies. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Cimer Judgment, Male Tiefling Warrior 1
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 5 (-3)14 (+2) 11 (+0)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His silver hair is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he seems to be bored by most things

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Guardian, Criminal record. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Aranore, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)13 (+1) 7 (-2)15 (+2)
Skills Animal Handling +0, Intimidation +4
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp. Moss agate (10 gp).


Social Check DCs


Vonbin Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown coat over a grey low-cut shirt, and a feathered hat upon his head. With a patchy black beard and wild black hair. His eyes, though not visible through his cowl, are amber.

Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a wizard, Vonbin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He became a Fortune-teller soon after.

Motivation: To protect his home; and someone believes him a fraud

Bonds: Guardian, Rich, Mentor, Job, Enemies. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Vonbin Goldfinder, Male Dwarf Cleric 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)5 (-3) 11 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp.


Social Check DCs

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