Shamil Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is thinning but still full. She wears a mask on her face.
Personality: She is almost excessively polite to everyone, even when angry. She would rather hide behind her crafts than deal with other people.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break.
Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp. Brown-green garnet (160 gp). 1 Simple lock.
Uthemar Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear violet clothing when he does not wear armor. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He then took over the family business and is one of the better Spy for hire.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Athletic. Flaws: Ugly. Bonds: Slave, Adventurer, Job, Family. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 90 gp. Red-brown spinel (50 gp). 1 Masterwork Uncommon Weapon.
Hadarai Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is unkempt and raggedy. His hazel eyes peer out from beneath his broad tan hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Fletcher for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and he seems to be bored by most things
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 cp. Brass mug with jade inlays (300 gp).
Boddynock Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Blacksmith, Boddynock learned a great deal about his father's area of expertise. A gifted student he started as a Carter, but he got bored and became a Blacksmith. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Logical. Bonds: Job, Adventurer, Enemies. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
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