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NPC Generator

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Advanced [show]


Tervaround Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern woman, she is well dressed, constantly wearing a blue suit, grey shirt, and violet tie. She has wavy chestnut hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is fixated on the number 57. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a poor family in the city she treasured whatever gifts she got. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she doesn't get along with people that don't share her tastes

Ideals: Gifted. Flaws: Ugly, Insane, Impulsive. Bonds: Poor. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Tervaround Pilwicken, Female Gnome Warrior 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 130 gp. Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Mary Whitby, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'7" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her hair in dreadlocks. Her violet eyes have a joyful gleam in them most of the time.

Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She believes the world needs to unite to get rid of dire rats once and for all.

History: Mary hails from a village terrorized by dire rats. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Mary began to lead the lost caravan. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Entrepeneur. Bonds: Adventurer, Enemies, Military. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Mary Whitby, Female Human Cleric 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 7 (-2)13 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Simple lock.


Social Check DCs


Kellen Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear blue pants and tee shirts. He sports a long chestnut beard, and similarly colored long hair. His fierce amber eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Kellen lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: To protect his home; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Job, Family, Immigrant, Guardian. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Kellen Quillsharpener, Male Gnome Monk 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)5 (-3)
Skills Animal Handling +3, Intimidation -1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To settle down with his crush; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Gildmak Warmwater, Male Halfling Monk 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 6 (-2)11 (+0) 8 (-1)12 (+1)
Skills Athletics -1, Deception +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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