Anverth Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Knight, but he got bored and became a Mason. Some 4 years later his spouse died after the birth of his son. Heartbroken, Anverth never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Fighting. Flaws: Terse. Bonds: Job, In love, Family. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 8 (-1) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 30 gp.
Nurkara Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears just a brown suit. She has auburn hair. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Nurkara is depressed about a lot of things. She tends to be a nihilist. Energy wise she seems alert and responsive.
History: She was born in a small island village. Her father took her hunting and taught her how to get in the mind of other creatures. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Nature, Family. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp. Rock crystal (80 gp). 1 Masterwork Uncommon Weapon.
Ekemon Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of magic around his neck, and a falchion on his belt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.
History: Ekemon was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Job. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1000 cp. Alexandrite (300 gp). White pearl (150 gp). 1 Masterwork Common Melee.
Ur-Dag Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He keeps his black hair in a pixie cut. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Attractive, Job, Mentor, Rich. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

