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NPC Generator

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Advanced [show]


Thrak Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many blue ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is lengthy. His amber eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is content

Ideals: Justice, Entrepeneur. Flaws: Mundane. Bonds: Criminal record, Family. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Thrak Denholm, Male Half-Orc Wizard 1
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 5 (-3)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp. Malachite (15 gp).


Social Check DCs


Olrok Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Olrok is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Justice. Flaws: Shy. Bonds: Nature, Family, Job. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Olrok Washington, Male Half-Orc Monk 1
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 6 (-2)6 (-2) 10 (+0)14 (+2)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Naal Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His golden hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Attractive, Adventurer, Rich. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Naal Caphaxath, Male Elf Expert 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 10 (+0)8 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alice Hailey, Female Human [Permalink]

Personal [hide]

Description: Standing 5'7", this woman wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has a very tight haircut. Her eyes are a pleasant violet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She receives visions of the future at random moments

History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has decided she is irredeemable

Ideals: Optimist, Gifted. Flaws: Greedy. Bonds: Criminal record, Guardian. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Alice Hailey, Female Human Druid 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)9 (-1) 8 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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