Damaia Allure, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in a clean green cloak covering her clean studded leather. She is portly but not overly obese. She wears her white hair down. Her gold eyes dart from person to person.
Personality: Damaia wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.
History: She was born blind and as such lacked many opportunities for work. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she's looking for her big break
Ideals: Disciplined. Flaws: Fearful, Disease, Greedy. Bonds: Adventurer. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 5 (-3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 160 gp.
Abalaba Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers black and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born on a small isolated farm. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Family, Adventurer. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 90 gp.
Edge Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She has wavy orange fur. Her blue eyes have a joyful gleam in them most of the time.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She comes from a rich southern family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is greedy; and retire the richest woman in the south
Ideals: Entrepeneur. Bonds: Attractive, Nature, Rich, Mentor. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 240 gp.
Arumawann Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his morningstar ready. He has styled his brown hair well, parting it to the left. He has gray eyes and a blue hat with a green feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Masseuse, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting. Flaws: Terse, Insomniac. Bonds: Attractive, Immigrant, Poor. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 11 (+0) | 16 (+3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Ignan, Goblin
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
