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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pikar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light red in addition to tight pants. He has a black handlebar mustache and slicked back black hair. His ears are large.

Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Pikar has worked very hard to control his curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pikar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and to protect his home

Ideals: Optimist, Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Guardian. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Pikar Whispermouse, Male Halfling Warrior 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Silver pearl (110 gp). 1 Everburning torch. 1 Alchemist’s fire.


Social Check DCs


Dalaba Gummen, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has a large blue mantle and cape that has been intricately interwoven into her white robe. Her long golden hair reaches down to her waist. Her blue eyes peer out from beneath her wide-brimmed blue hat.

Personality: She likes to make people angry or surprised. She is harsh and unforgiving.

History: Born to a Banker, her mother struggled to pay the bills. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Dalaba Gummen, Female Gnome Warrior 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)8 (-1) 10 (+0)4 (-3)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Mindartis Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Glassblower. He is bald on top and has large white tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Merchant profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered south to less war torn lands. He has achieved small success as a Glassblower.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Rich. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Mindartis Watson, Male Half-Elf Rogue 2
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 1 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)6 (-2) 12 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 260 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mantus Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears green leather gloves, a green jacket, and tight pants. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Mantus hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hasn't been sleeping well lately.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Artistic, Fighting. Flaws: Insomniac. Bonds: Criminal record, Poor. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Mantus Instinct, Male Tiefling Ranger 2
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)7 (-2) 12 (+1)18 (+4)
Skills Acrobatics +4, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 160 gp.


Social Check DCs

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