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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Himo Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His hair is always cut to a buzz. This hazel eyed northerner is not easily forgotten.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Himo reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.

Motivation: To find somewhere to settle down; and to be a masseuse again

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Poor, Job, Military. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Himo Boleem, Male Half-Elf Aristocrat 2
Medium (4'10") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)7 (-2) 9 (-1)6 (-2)
Skills Insight +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Azzakh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely green suit with black socks and a vest with buckled shoes. His white crest is still thick. His eyes are red.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Dragonborn Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Flaws: Emotional, Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Azzakh Fharngnarthnost, Male Dragonborn Monk 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Oolah Merton, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears a white tunic with black highlights, and long pastel pants that bunch up around her shoes. She is tall, broad shouldered and powerfully built. She has no hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She plays an instrument quite well.

History: Born in the west her family was never financially stable. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets.

Ideals: Artistic. Flaws: Ugly, Addict, Secretive, PTSD. Bonds: Poor. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Oolah Merton, Female Half-Orc Aristocrat 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 6 (-2)3 (-4)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the east. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Alvyn hails from a village terrorized by dire rats. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Pacifist. Flaws: Disease, Impulsive. Bonds: Enemies, Job. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Alvyn Folkor, Male Gnome Expert 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)4 (-3) 9 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Deep green spinel (160 gp).


Social Check DCs

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