Synthrin Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a black and tan handkerchief worn on her right side. Her rusty crest has been sun bleached extensively. She tend to wears goggles to shield her eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invites people to come help in her community garden.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Synthrin took refuge in the old dungeon and found the beat up shield and armor she uses now. She used her abilities to travel the world and help people.
Motivation: Regain custody of her son; and an old rival family wants her found
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Nature, Family. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 8 (-1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: Solid gold idol (200 gp).
Alexandre Fawcett, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears grey painted combat armor at almost all times. He wears his black hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp.
Medrash Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and muscular, this western man wears a lot of dark rich colors, with gold accents. He has styled his copper crest well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Medrash was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Athletic, Passionate. Bonds: Attractive, Family, Job. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has wavy black fur. He has several tiny emerald earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the north, but his parents moved at a very young age to the south. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Opinionated, Gifted. Bonds: Attractive, Rich, Immigrant. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp. 5 Acid flasks.
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