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NPC Generator

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Advanced [show]


Dustin Quinton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. His clothes are grease stained in places. He keeps his white hair in a pixie cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Dustin Quinton, Male Human Rogue 2
Medium (6'6") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)11 (+0) 7 (-2)11 (+0)
Skills Investigation +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 130 pp.


Social Check DCs


Gurdis Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman dresses like a well dressed Carter does. Her clothes are grease stained in places. Her blonde hair, when down, is lengthy. Her hazel eyes are slightly larger than normal.

Personality: She has always had a great fascination with Half-Elven culture. She is obsessed with a lost civilization.

History: She was born in the east. She helped her father out around the business and became quite the natural. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To be a Shoemaker again; and obtaining odd cultural half-elven artifacts is her passion

Flaws: Racist. Bonds: Job, Poor, Immigrant, Adventurer. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Gurdis Holderhek, Female Dwarf Adept 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Alain Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her flail. She has a very tight haircut. She wears crescent spectacles with a black brim.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was a mechanic, and taught her how to fix just about anything. She has drifted from career to career and currently works as a Detective.

Motivation: She desires power and/or immortality; and wants to open a new tavern

Ideals: Persistence. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alain Brightmoon, Female Halfling Wizard 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1500 sp.


Social Check DCs


Arannis Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue costume with the symbols of magic on his torso. He has a long black beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Arannis isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: Arannis lived on a farm with his father, near the main road leading to a nearby town. Through the years after Arannis was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: He has money and likes to spend it; and to reunite with his absent father

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Family, Rich. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Arannis Fasharash, Male Elf Monk 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)11 (+0) 5 (-3)11 (+0)
Skills Arcana +2, Stealth +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. 3 Alchemist’s fire.


Social Check DCs

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