Valanthe Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of rapiers, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears a colorful flower in her silver hair. Her face is covered beneath a completely black helmet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with finding treasure.
History: Born in the south to a Banker, Valanthe learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. In the meantime she has taken over work as a Banker and occasionally as a mercenary.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Adventurer, Attractive, Job. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Ishte Death, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a rose on it. She keeps her silver hair in a flapper bob. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with her god.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: An old rival family wants her found; and her religion dominates her actions
Ideals: Gifted. Flaws: Sensitive, Mundane. Bonds: Attractive, Religious, Family. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 10000 cp. Iolite (80 gp). Amber (50 gp). Rose (80 gp).
Frouse Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue Stetson hat and blue clothes. His chestnut hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Frouse wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the north. Brilliant and gifted he never wanted to apply himself. He left for the north, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and to get a good night's sleep
Ideals: Disciplined, Gifted, Optimist. Flaws: Insomniac, Hedonist. Bonds: Immigrant. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Darrow Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a fancy white suit. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly silver, has prominent grey streaks. His green eyes peer out from beneath his small white hat.
Personality: Aggressive, abrasive, and angry, Darrow embodies much of what other species detest in the Halflings. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Butcher business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Darrow and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Family, Rich. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
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