Akra Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a robe, a symbol of death around her neck, and a nunchaku on her belt. Her crest, while still mostly green, has prominent grey streaks. She is very pretty but has cold, dead eyes.
Personality: She will rave to anyone who will listen. She is an amazing painter.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: Star rose quartz (30 gp).
Damien Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tight fitting white shirt and pants. He is an epitome of beauty. His hair, while still mostly brown, has prominent grey streaks. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Sellsword, who enjoyed hunting, Damien was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Damien took refuge in the ruined castle and found the beat up flail and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He's in love; and he wants to meet his childhood hero
Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. 1 Masterwork Common Melee.
Chenna Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman is renowned for her bright white dresses and hats and is in decent physical shape. Her hair is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Eccentric and domineering, Chenna will drive conversation. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born to a pair of adventurers, Chenna grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: An old rival family wants her found; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Extrovert. Bonds: Attractive, Enemies, Adventurer, Job, Family. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
Possessions: Just what you see.
Unvera Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She has wavy silver hair. Her gray eyes are slightly larger than normal.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the west her family was never financially stable. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
