Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. She carries with her a set of bastard swords on her belt, each one with a opal on the hilt. Her black fur is kept up in a ponytail inside a small hat. Her half smiles and copper eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Edge will drive conversation. Animals are drawn to her, and she is able to talk to them.
History: The child of a Server, who enjoyed hunting, Edge was taken on many hunting expeditions. Edge liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Fighting, Extrovert, Gifted. Bonds: Rich, Attractive, Nature. Occupation: Bowyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Trail On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her fur, while still mostly lavender, has prominent grey streaks. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a pair of adventurers, Trail grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer, In love. Occupation: Laborer
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 2000 cp. Malachite (11 gp).
Seraphina Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears red leather gloves, a red jacket, and tight pants, and sports empty pouches on her belt. She wears her red hair down. She has a tattooed face.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cook arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants nothing more than to rejoin the army; and she desires power and/or immortality
Ideals: Justice. Bonds: Attractive, Rich, Adventurer, Military. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.
Nelkin Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise blue.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To share knowledge with the world; and expand his business
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!