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NPC Generator

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Advanced [show]


Taklinn Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His tied-back hair is golden. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Taklinn is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and he feels threatened by others

Flaws: Depressed, Fearful, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Taklinn Glanhig, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Athletics +1, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Half-Plate.


Social Check DCs


Rolf Hamilton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears a brown costume with the symbols of luck on his torso. His hair is cut close to his head. This green eyed southerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Rolf was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up falchion and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Nature. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Rolf Hamilton, Male Human Commoner 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 5 (-3)9 (-1) 14 (+2)12 (+1)
Skills Religion +1, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 90 pp.


Social Check DCs


Shifting In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel shirt with thin green vertical stripes and pastel pants. She is physically well-built. She has styled her lavender fur well, parting it to the right. Her green eyes dart from person to person to random spaces in the air.

Personality: She will rave to anyone who will listen. She can't help but pocket interesting objects she comes across

History: She was born several months after her father was called into army service. Shifting was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shifting decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Criminal record, Military. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Shifting In the Storm, Female Tabaxi Cleric 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)8 (-1) 9 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Bruz Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His red hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west. Cursed with lycanthropy at a very young age, Bruz has worked very hard to control his curse. During his travels, Bruz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bruz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bruz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has a crush on the local Merchant; and he wants to meet his childhood hero

Flaws: Antagonistic, Disease. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Bruz Bradly, Male Half-Orc Commoner 1
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)12 (+1) 12 (+1)6 (-2)
Skills Deception +0, History +3
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Jade (50 gp).


Social Check DCs

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