Meena Offund, Female Gnome [Permalink]
Personal [hide]
Description: This woman is wearing colorful clothing, dressed as a Tanner. She is muscular with a powerful set of arms. Her hair is greying and her face has many wrinkles. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She will rave to anyone who will listen. She never wears the same outfit twice, unless she absolutely has to.
History: Sold as a small child to a wizard, Meena was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her mother's forge. She tends to her Tanner job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Insane. Bonds: Mentor, Job, Family. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 400 sp.
Quespa Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her crest is cut close to her head. Her red eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Quespa does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her mother was a soldier and died while she was still young. Quespa was left her mother's suit of armor and trained in its use and care. She has set out to sabotage the competition.
Motivation: Her religion dominates her actions; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Military, Job, Religious. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp. Moonstone (20 gp).
Alice Tenley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She usually wears her grey robe and has her kukri always slung over her shoulder. Her tied-back hair is chestnut. Her blue eyes are passionate and lively.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Shoemaker, her father struggled to pay the bills. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Shoemaker again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Poor, Mentor. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 20 pp.
Shane Dayton, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man is wearing a long, grey cloak. His chestnut hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His father raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly, Insane. Bonds: Nature, Immigrant. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
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