Borun Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His brown eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.
History: Borun was raised in a hard working conservative environment. Through the years after Borun was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Borun's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp. 1 Simple lock.
Galinndan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears bulky blue painted plate armor. With a patchy silver beard and wild silver hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 1 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 7000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Hamil Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Hamil was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Mercenary.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he wants to meet his childhood hero
Flaws: Impulsive. Bonds: Poor, Adventurer, Slave, Job. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Duvamil Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She prefers to wear flannel. Her silver hair has been sun bleached extensively. She has blue eyes and a blue hat with a grey feather.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Sold as a small child to a slaver, Duvamil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, Job. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged -2 / 1d4-4, Grapple +2
Possessions: 80 gp.
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