Lerissa Covert, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman prefers to wear green pants and tee shirts. Her clothes are grease stained in places. She keeps her silver hair in a flapper bob. Her silver unseeing eyes seem to look past you.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She misses her home and complains about the freezing weather, even in summer.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lerissa took refuge in the ruined castle and found the beat up longbow and armor she uses now. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Immigrant, Nature. Occupation: Knight
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Terran, Aquan, Infernal, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 gp. Chalcedony (60 gp). 1 Chain shirt.
Gaaki Winterbourne, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing the road beaten gear of a warrior. Her golden hair is cut jaggedly and amateurishly. Her eyes are a pleasant hazel.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a ruthless business woman, a trait she acquired from her mother.
History: From birth she was tutored by a cruel and relentless mentor. Like her mother and her brother before her, after school she went straight into learning to become a Mason. She became a Mason soon after.
Motivation: To end her boredom; and retire the richest woman in the north
Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Job, Mentor. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Luthra Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. Her auburn hair is well kept. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: This woman loves writing and to teach people writing more than just about anything. She invites people to come help in her community garden.
History: Luthra lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered writing. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
Possessions: 390 gp.
Rangrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a grey and green handkerchief worn on his right side. His silver hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Rangrim was born with his father's beautiful face. A freak accident while working with his Assassin father left him crippled. During his travels, Rangrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rangrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rangrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Impeccable. Flaws: Secretive, Disease. Bonds: Attractive, Adventurer, Has a crush. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 6
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 3 (-4) | 9 (-1) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged -2 / 1d6-4, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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