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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Eberk Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy grey pantaloons and a brown scarf. His head has been shaved. He has gleaming, smiling gray eyes.

Personality: Eberk wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Eberk lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Marshal mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Eberk Orcfoe, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +0, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 4 Antitoxin.


Social Check DCs


Azza Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a large black jacket. She wears a colorful flower in her white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She believes the world needs to unite to get rid of drow once and for all.

History: Azza lived on a farm with her mother, near the main road leading to a nearby town. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for her

Ideals: Impeccable, Gifted, Optimist. Bonds: Attractive, Enemies, Family. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Azza Bedlam, Female Tiefling Adept 1
Medium (4'9") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 5 (-3)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Banded mail.


Social Check DCs


Orsik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean grey cloak covering his clean studded leather. His golden hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a Sailor, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Disease. Bonds: Poor, Criminal record, Religious. Occupation: Actor

Voice: Whispers

Attributes [hide]

Orsik Holderhek, Male Dwarf Bard 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)8 (-1) 9 (-1)9 (-1)
Skills Athletics +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Gomory Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His auburn hair is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.

History: Gomory was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and wishes to resurrect an old love

Ideals: Logical, Entrepeneur, Justice. Bonds: Job, In love. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Woods, Male Human Rogue 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)9 (-1) 11 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 80 gp. Black velvet mask with numerous citrines (120 gp).


Social Check DCs

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