Cask Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His brown fur is smooth and relatively long. His eyes are yellow and beady.
Personality: Cask hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gifted from a young age, Cask studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted necromantic powers by his dying brother.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Artistic, Gifted, Impeccable. Flaws: Ugly. Bonds: Criminal record. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. 1 Masterwork Common Melee.
Namfoodle Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His gray eyes peer out from beneath his broad blue hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Namfoodle was born on a far northern mountains where he grew up under the tutelage of his father, an expert Sculptor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Adventurer, Immigrant, Slave, Rich. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 7 (-2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp.
Margery Alby, Female Human [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. She carries with her a set of shields, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her tied-back hair is brown. She wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Margery embodies much of what other species detest in the Humans. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Margery was born the youngest of three triplets. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Tethren Bright, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and brown handkerchief worn on his right side. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. His purple hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a brothel owner, Tethren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and wants his loneliness to end
Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Mentor, Nature. Occupation: Mayor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 4 (-3) | 6 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
Possessions: 500 sp.
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