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NPC Generator

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Advanced [show]


Thamior Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he wears a violet costume with the symbols of death on his torso. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thamior took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has worked as a Shepherd like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker. Flaws: Forgetful. Bonds: Nature, Job, Debt. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Thamior Nailo, Male Half-Elf Adept 1
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)15 (+2) 9 (-1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Iolite (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Veit Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Ruler, Veit learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: He's looking for his big break.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Job, Adventurer. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Veit Lutgehr, Male Dwarf Fighter 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)8 (-1) 7 (-2)1 (-5)
Skills Investigation +1, Religion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Banded agate (12 gp).


Social Check DCs


Koeth Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is lengthy. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a very good compulsive liar and kleptomaniac.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Criminal record, Nature. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Koeth Harper, Male Half-Elf Warlock 1
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)9 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Sardonyx (70 gp).


Social Check DCs


Fargas Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. He is bald on top and has large blonde tufts of hair around his ears. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: He was born to loving parents in a slum to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Religious. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fargas Tealeaf, Male Halfling Expert 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 16 (+3)9 (-1)
Skills Deception +1, Insight +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: A life-sized copper and silver statuette of a cockatrice. (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).


Social Check DCs

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