Jasmine Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she sports white clothing, slightly heavier than average wear. Her hair is chestnut and very short. Her eyes are hazel and catlike.
Personality: Overbrimming with self-confidence, Jasmine isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised in a island tribe. She struck it rich when she found rare goods in large quantities. She has dedicated herself to building a better trade route.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption
Ideals: Impeccable. Bonds: Adventurer, Nature, Rich, Criminal record. Occupation: Shoemaker
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp. 1 Darkwood Buckler.
Herleva Nash, Female Human [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a simple brown robe with grey stripes complete with hood. Her skin is also unnaturally pale. She has silver hair. Her ears are large.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is content
Flaws: Ugly, Mundane. Bonds: Immigrant, Religious, Rich. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Hematite (5 gp).
Merihim Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is portly but not overly obese. His black hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Ugly, Disease. Bonds: Nature, Enemies, Rich. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 7 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Bilbron Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is physically well-built. His head has been shaved. His eyes are likewise gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Bilbron was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 110 gp. An abacus with copper, silver and gold markers (90 gp).
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