Wobbles Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this southern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is kept up in a ponytail inside a feathered hat. He wears large thick round spectacles.
Personality: Wobbles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by drow. Wobbles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of drow
Ideals: Athletic, Impeccable. Bonds: Military, Religious, Enemies. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 8000 cp.
Ermina Lindsay, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She likes to wear grey tank tops with black skirt. Her silver hair is well kept. Her eyes are brown.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a very good compulsive liar and kleptomaniac.
History: She was raised by priests from a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Weaver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and someone believes her a fraud
Flaws: Ugly. Bonds: Enemies, Criminal record, Religious, Mentor. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp.
Purban Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red cloak and cross-gartered black stockings. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed westerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 9 (-1) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp. Amber (50 gp). Obsidian (4 gp). Deep blue spinel (500 gp).
Oppah Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her blonde hair is lengthy. She is baby faced.
Personality: Always inclined to offer people food she seems plenty friendly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Oppah lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: Revenge; and she wants revenge against giants
Ideals: Philantrophist. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1800 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
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