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NPC Generator

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Ownka Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is an epitome of beauty. She has a very tight haircut. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father was a soldier and died while she was still young. Ownka was left her father's suit of armor and trained in its use and care. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels kind of lost in life.

Ideals: Justice. Flaws: Depressed, Disease. Bonds: Rich, Attractive, Military. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Ownka Sherwood, Female Half-Orc Warlock 2
Medium (5'3") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)5 (-3) 13 (+1)15 (+2)
Skills Arcana -1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 900 sp. Lapis lazuli (10 gp). Amethyst (90 gp).


Social Check DCs


Zepar Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his purple hair down. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Zepar Calm, Male Tiefling Commoner 2
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Investigation +4, Perception +0
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zûmug Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is silver and curly. His amber eyes peer out from beneath his broad black hat.

Personality: Eccentric and domineering, Zûmug will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of illithids; and he has passion for adventuring and risk

Ideals: Extrovert, Justice, Fighting. Bonds: Rich, Adventurer, Enemies. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Zûmug Gentry, Male Half-Orc Rogue 1
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Infernal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp. Rhodochrosite (4 gp).


Social Check DCs


Gildmak Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears a top hat to cover his moderate length black hair. He has gray eyes and a red hat with a grey feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Miller like his mother before him.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable, Fighting. Bonds: Immigrant, Job, Criminal record. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Gildmak Tallfellow, Male Halfling Cleric 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)4 (-3) 13 (+1)16 (+3)
Skills Insight +3, Religion -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs

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