Falkrunn Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a robe, a symbol of strength around her neck, and a scimitar on her belt. Her hair is auburn and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She can speak with the recently deceased. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She comes from a rich eastern family. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered goblins who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by goblins. Falkrunn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Gifted. Bonds: Rich, Enemies. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 600 sp.
Ombul Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears red trousers with black and green striped suspenders. He wears various colorful collared shirts. His hair is brown and curly. He has blue eyes and a red hat with a black feather.
Personality: He is calm most of the time but flees social interaction. Ombul enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the west to a Shepherd, Ombul learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He now owns his own business.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Logical. Flaws: Shy, Hedonist, Racist. Bonds: Job. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1900 sp. Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Masterwork Common Melee.
Tawna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. Her red hair is matted, messy, and big. Her face is scarred and worn.
Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her father.
History: Tawna was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Doesn't want to be a Hunter and was forced into it by her family; and to reunite with her absent father
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich, Family. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 80 gp. Iolite (20 gp).
Nicor Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green tunic with white highlights, and long green pants that bunch up around his shoes. His purple hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: Nicor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He never wears the same outfit twice, unless he absolutely has to.
History: Nicor was born in the north. At a young age he loved to build and create. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: He has decided he is irredeemable; and nothing but the best is good enough for him
Ideals: Artistic, Persistence, Gifted, Impeccable. Bonds: Attractive, Criminal record. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1000 cp.
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