Orla Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses in tan turtlenecks beneath a white coat with black slacks. Her black hair, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She is business-like. She takes instructions and follows them to the letter. The war was a terrible time for her, and Orla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Orla reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Ideals: Professionalism, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp.
Mary Atterton, Female Human [Permalink]
Personal [hide]
Description: Standing 5'8", this woman wears grey painted combat armor at almost all times. She has wavy auburn hair. She wears round tiny glasses practically rammed into her face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Mary hails from a village terrorized by giants. Her mother was a mechanic, and taught her how to fix just about anything. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break.
Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Adrie Aloro, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears a blue cloak and cross-gartered brown stockings, she is not a threatening figure. Her hair, while still mostly brown, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south to a Spy, Adrie learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: She has a crush on the local Stylist; and she's looking for her big break
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp.
Euron Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He carries with him a set of sais on his belt, each one with a aquamarine on the hilt. His red hair is smooth and relatively long. His skin is flawless and his black eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Euron grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's in love; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Rich, Has a crush. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 12 (+1) | 14 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 90 gp. A roughly beaten golden orb (170 gp).
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Their contribution stands as a beacon of hope for all adventurers!
