Elizabeth Churchill, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'7" and likes to wear brown tank tops with black skirt. She keeps her long blonde hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in a small village she learned the ways of the warrior from her father. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Elizabeth took refuge in the old dungeon and found the beat up scythe and armor she uses now. She now owns her own business.
Motivation: She is unsatisfied with her job; and wishes to resurrect an old love
Ideals: Fighting. Bonds: Nature, Job, In love. Occupation: Dyer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp. 1 Tanglefoot bags.
Art Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'6" and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His right hand appears badly burned and disfigured. He has moderate length white fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Art and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Art discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Art fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Disease. Bonds: Attractive, Adventurer, Slave. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Menny Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this woman wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. She has dyed her greying brown hair a little too much giving a sharp brown color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has always had a great fascination with Tiefling culture. Animals are drawn to her, and she is able to talk to them.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her divine abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac, Racist. Bonds: Religious, Enemies. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 310 gp.
Azzakh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears just a black suit. His black crest is braided into rings. His fierce gold eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Ideals: Gifted, Impeccable. Flaws: Hedonist. Bonds: Adventurer, Family. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!