Trym Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears light armors faded through time and improper care. Her brown hair is styled in orderly dreadlocks. She has a dull look in her blue eyes.
Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Halflings. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Like her mother and her brother before her, after school she went straight into learning to become a Barber. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 7 (-2) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Aquan, Terran
Attacks Melee -2 / 1d6-4, Ranged +0 / 1d6-2, Grapple -2
Possessions: 240 gp.
Rurik Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man sports grey clothing, slightly heavier than average wear, and sports empty pouches on his belt. His hair is golden, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Rurik reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: Wants a kiss; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Has a crush, Military. Occupation: Barrister
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Harbek Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a worn and beaten armor. He has wavy black hair. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He enjoys reading and quiet.
History: He was born in the west. He moved from fad to fad and when he turned 15 he discovered singing. He left for the west, certain he would find work there.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical, Artistic. Bonds: Criminal record, Immigrant. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Dûsh Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears his brown hair up. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: Dûsh was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Dûsh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Priest
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp.
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