Seraphina Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears baggy red pantaloons and a blue scarf. Her brown hair, when down, is lengthy. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is a hateful person. She taunts others and blames them for her problems. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born at the edge of vast plains. A freak accident while working with her Body Guard father left her crippled. She then took over the family business and is one of the better Priest for hire.
Motivation: She is unsatisfied with her job.
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Nature. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 5000 cp.
Stannor Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears a tight fitting red shirt and pants. His clothes are grease stained in places. He wears a wide-brimmed hat to cover his moderate length black hair. His eyes are hazel and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Stannor took refuge in the large cave and found the beat up rapier and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Flaws: Fearful. Bonds: Poor, Immigrant, Guardian, Nature. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Red spinel (80 gp).
Bertram Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. He has a long red beard with little hanging trinkets. He has gray eyes and a red hat with a tan feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Sailor, but he got bored and became a Engraver. He has worked as a Engraver like his mother before him.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
William Blythe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown costume with the symbols of the sun god on his torso. He keeps his long red hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Masseuse but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. In the meantime he has taken over work as a Masseuse and occasionally as a mercenary.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Pacifist. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 4 (-3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: Just what you see.
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