Gunnloda Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and she perpetually has her rapier ready. She sports a flattop hair cut. She has several tiny sapphire earrings on each ear.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Gunnloda's homeland. Gunnloda decided to take the middle way and become a bodyguard. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is wracked by social anxiety
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Rich, Immigrant. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. 3 Smokesticks.
Lerissa Euphoria, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a skull on it. Her purple hair is lengthy and is close to two feet long. She has gleaming, smiling white eyes.
Personality: She is very quiet and rarely speaks above a whisper. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Lerissa was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She would like to get married and retire; and she has a crush on the local herbalist
Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Has a crush. Occupation: Interpreter
Voice: Australian accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2500 sp. Rose (80 gp). Moss agate (5 gp). Amethyst (120 gp).
Erdan Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. His silver hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: He dislikes all the random violence that takes place in the west. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast island. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Fighting. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Druidic, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp. 3 Thunderstones.
Borun Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Borun was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Borun took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son
Ideals: Joker, Fighting, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
