Sarah Mitchell, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her golden hair up in a very large beehive style do. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Sarah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She can't help but pocket interesting objects she comes across
History: Sarah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic. Bonds: Attractive, Criminal record, Poor. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Gold dragon comb with red garnet eye (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold and topaz bottle stopper cork (500 gp).
Roland Tenley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Dilettante. He keeps his golden hair in a pixie cut. His amber eyes peer out from beneath his broad brown hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Farmer, but he got bored and became a Dilettante. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
Sweet Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her scimitar. She has done her best to style her beige fur to look like a famous performer. She has yellow eyes and a brown hat with a white feather.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was raised in a white middle class family as the only child. Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and someone believes her a fraud
Flaws: Mundane. Bonds: Attractive, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Smokesticks.
Quarion Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his auburn hair. He wears a mask on his face.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the north, but his parents moved at a very young age to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: He has money and likes to spend it; and a strong sense of loyalty to elven people
Flaws: Racist, PTSD. Bonds: Attractive, Rich, Immigrant. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 pp.
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