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NPC Generator

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Advanced [show]


Hamil Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his red robe and has his lance always slung over his shoulder. His blonde hair is singed and shortened. His eyes, though not visible through his cowl, are amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a wizard, Hamil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Ugly, Secretive. Bonds: Nature, Family, Mentor. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Hamil Littlefoot, Male Halfling Cleric 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)12 (+1) 8 (-1)9 (-1)
Skills History +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Amethyst (70 gp). 1 Silver holy symbol.


Social Check DCs


Henry Ridley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His brown hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Family, Poor. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Henry Ridley, Male Human Cleric 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 110 gp.


Social Check DCs


Prosperine Principle, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is typically in her Carpenter uniform. She wears a colorful flower in her red hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to loving parents in a slum to the west. A gifted student she started as a Shoemaker, but she got bored and became a Carpenter. She's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: To be a Shoemaker again; and sabotage a competitor

Ideals: Opinionated. Flaws: Fearful. Bonds: Job, Attractive, Poor. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Prosperine Principle, Female Tiefling Ranger 1
Medium (4'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp. Silver chalice with lapis lazuli gems (30 gp).


Social Check DCs


Shifting In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her cinnamon fur in a flapper bob. Her yellow eyes dart from person to person to random spaces in the air.

Personality: Shifting is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Shifting lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Crown-heir, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: An old rival family wants her found.

Ideals: Athletic, Extrovert, Artistic. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Shifting In Shadow, Female Tabaxi Ranger 2
Medium (4'8") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs

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