Synthrin Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is well dressed, but even with her fine clothing she looks run-down. Her crest is greying and her face has many wrinkles. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Synthrin grew up listening to her father's many stories. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has a rivalry with the Church that dominates her actions; and she has a crush on the local assassin
Ideals: Gifted. Flaws: Shy. Bonds: Has a crush, Adventurer, Religious. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Joan Soames, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses in grey turtlenecks beneath a pastel coat with grey slacks. Her blonde hair is heavily combed to the right. Her hazel eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is an amazing painter.
History: She was born at the edge of vast mountains. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business.
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Nature, Job. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
Possessions: 90 gp.
Skamos Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. He has silver hair. His eyes are likewise black. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Ploughman, who enjoyed hunting, Skamos was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Skamos took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skamos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 7
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 7 (-2) | 8 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +6
Possessions: 80 gp. 1 Darkwood Buckler.
Nissa Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Tailor does. She has a penchant for wearing a ring with an oversized opal on her left hand. She wears her white hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep; and balancing her hectic life and new tailor responsibilities is difficult
Flaws: Secretive, Disease, Insomniac. Bonds: Job, Rich. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
