Willow TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a white shirt with thin pastel vertical stripes and white pants. She wears a small hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 15th year, her parents were killed by a gnolls raid, leaving Willow alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to trick people and travel the world for free.
Motivation: A deep hatred of gnolls.
Flaws: Antagonistic, Insane, Disease. Bonds: Criminal record, Enemies. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 350 gp. 3 Holy water.
Lorm Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His golden hair is long and unkept. He has gleaming, smiling violet eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 2000 cp.
Heian Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears yellow leather gloves, a yellow jacket, and tight pants. His black hair is long and unkept. He has a dull look in his gray eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heian grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heian. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Criminal record. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Goblin, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Bethrynna Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. She sports a flattop hair cut. Her brown eyes dart from person to person to random spaces in the air.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She served in the navy to pay for her family's outstanding loans. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She now spends her time doing works of charity.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Passionate, Philantrophist. Bonds: Military, Family, Adventurer. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 8 (-1) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Orc
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
