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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Immeral Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. He has hazel eyes and a tan hat with a pastel feather.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He struck the Spice Merchant job and began his own company from there.

Motivation: He is greedy; and wants to open a new tavern

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Immeral Ethanasath, Male Elf Aristocrat 1
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)9 (-1) 8 (-1)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 120 gp.


Social Check DCs


Arnold Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: He was born in the south. Arnold was born on a far southern mountains where he grew up under the tutelage of his father, an expert Miller. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Insomniac, Mundane. Bonds: Immigrant. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Arnold Woods, Male Human Commoner 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)12 (+1) 9 (-1)7 (-2)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Jade (80 gp).


Social Check DCs


Nora Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is typically in her Fisher uniform. She wears a colorful flower in her auburn hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As long as the job gets done she does not care how it got done.

History: Nora was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Fisher responsibilities is difficult; and sabotage a competitor

Ideals: Professionalism. Flaws: Addict, Selfish. Bonds: Job, Attractive. Occupation: Fisher

Voice: Slurs words

Attributes [hide]

Nora Torunn, Female Dwarf Paladin 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)6 (-2) 8 (-1)11 (+0)
Skills Animal Handling +1, Religion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Frederick Milton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his golden hair down. His eyes are a pleasant brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Sailor job and began his own company from there.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Poor, Job, Immigrant. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Frederick Milton, Male Human Expert 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)11 (+0) 5 (-3)10 (+0)
Skills Deception +2, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp.


Social Check DCs

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